Great news!
Fortress Fiasco is now available for download! Head on over to the Downloads page to get it now!
Great news!
Fortress Fiasco is now available for download! Head on over to the Downloads page to get it now!
We designed Fortress Fiasco to be played with an Xbox controller. However, if you either don’t have a controller or you refuse to use one, you can play the game with the keyboard. Just keep note that keyboard controls are never mentioned in the game. Here are the controls:
During GamePlay:
In the Main Menu
In the Game Over Screen
In the Pause Screen
During the Intro Screens
On behalf of team Radioactive Lollipop, I’m proud to announce that the trailer for Fortress Fiasco was released! Check it out on the Trailer page.
While importing audio into the game, I came across an annoyance. Since we weren’t using 3D sounds in our game, I had to convert all audio to 2D sounds by unchecking “3D Sound” in the inspector. This is not too big of a deal with small sound effects, but with large music files, Unity ‘re-imports’ the audio file and can take a little while.
So if you’re making a game with Unity and for the most part your sounds will be 2D or you don’t want to waste time converting music to 2D, use this C# script. For it to work, you must name the script “Force2DSound” and put it in the Editor folder. If you don’t have an Editor folder, you’ll have to make one under the Assets folder (so it would be “/Assets/Editor/Force2DSound.cs”). The script looks like this:
using UnityEditor;
using UnityEngine;
public class Force2DSound : AssetPostprocessor
{
public void OnPreprocessAudio()
{
AudioImporter ai = assetImporter as AudioImporter;
ai.threeD = false;
}
}
After making this script, just import some audio into the project. It should have “3D Sound” unchecked automatically. Enjoy.
[Update] It seems that if by chance you wanted a 3D sound and you checked “3D Sound” in the Inspector, it will enforce 2D sound. So now I only recommend you use this script if you only want 2D sounds. Delete this script once you want 3D sounds.
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[Update 2] IMPORTANT: It seems this script doesn’t work properly in Unity 4.2. The imported sounds are labeled as not being 3D but when loaded into an AudioSource, it thinks they are 3D and plays them as 3D. I would NOT use this script anymore.
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[Update 3] Changed OnPostprocessAudio()
to OnPreprocessAudio()
and removed the AudioSource parameter. Works again, but you will still need to delete this script if you want 3D sounds in your game.
Who doesn’t love explosions?
Meant for Xbox 360 controls. However, keyboard can be used.
– F key to punch
– Space jumps
– R key for special attack
– And arrow keys to move
Derek was taking the picture.
Poor Trisha, and her model becoming squished from a conversion error!